Published Index
A functional record of selected work, thinking, and creative entries.
Selected Work
- 01
ClownJewels
Selected WorkClownJewels began as a personal experiment in rapid game design — within six days, a puzzle prototype grew into a noir-inspired world built around compounding mechanics, progression systems, and original music.
2025active-development - 02
Dreamwave
Selected WorkBuilt and performed with a Los Angeles long-form improv team around a distinctive evolving form.
2024live - 03
NHL Breakaway
Selected WorkLed creative and product direction across the fan experience, collectible economy, quests, pack opening, progression, and LiveOps.
2021–2024built - 04
Spectiv
Selected WorkSpectiv is my attempt to design a product around investigation rather than information.
2025concept - 05
meldwork
Selected WorkEvery feature exists for the same reason: to reduce the invisible work that creative groups do every week so they can spend more time creating together.
2023active-development - 06
Run It
Selected WorkThe result became Run It, a creative operating system designed to help creators spend less time organizing their work and more time making it.
2017–2019built - 07
Machine Learning Advertising Systems
Selected WorkMy transition from advertising operations into product management while building machine-learning products, audience systems, and a real-time demand-side platform for mobile games.
2016–2019built - 08
Quiztopia
Selected WorkWhat if it was the beginning of a world that continued to grow alongside you?
2016–2018built - 09
Lucky Day
Selected WorkLed product strategy, original game design, LiveOps, monetization, and the evolution of Lucky Day into a multi-title game studio.
2019–2021built
Thinking
- 01
The Compounding Theory
ThinkingA five-question framework for understanding how participant investments compound in persistent systems.
2026working-draft - 02
Participation vs. Consumption
ThinkingOn what changes when participation becomes abundant.
2026working-draft - 03
Escalation Loops
ThinkingEscalation Loops explores how interventions change the systems we are trying to understand, revealing deeper questions and creating a recursive process of discovery.
2026working-draft
Creative
- 01
Designing Dreamwave
CreativeDreamwave wasn't just an improv team. It became an exercise in designing the identity of a creative project, from its visual language and documentation to its community, performances, and public presence.
2024maintained - 02
Coastlines
CreativeFor more than a decade, music was my primary creative outlet. Coastlines became the home for original tracks, DJ mixes, and a period of my life spent immersed in electronic music and the communities that formed around it.
2001archived