
ClownJewels
An original asynchronous puzzle strategy game exploring progression, worldbuilding, and compounding game systems.
Creator, Game Designer, Product Designer, Programmer, Creative Director, Composer
ClownJewels began as a personal experiment in rapid game design — within six days, a puzzle prototype grew into a noir-inspired world built around compounding mechanics, progression systems, and original music.
- game design
- puzzle strategy
- asynchronous multiplayer
- progression systems
- worldbuilding
- rapid prototyping
- live ops
- social onboarding
- original soundtrack
- independent game development







